Category: Chapter 01

  • 12: Run

    12: Run

    Glass flees from Iplyn and the Qothic Navy.

  • 11: A slight problem

    11: A slight problem

    Glass is labeled an assassin after an explosive turn of events.

  • 10: Elaborate

    10: Elaborate

    Glass tells her story to Iplyn and Iron comes to the rescue.

  • 09: Get Answers

    09: Get Answers

    Glass acquires information to get her story right.

  • 08: Observe

    08: Observe

    Glass assesses the situation to get past the Qothic inspection.

  • 07: Topside

    07: Topside

    Glass plays drunk and encounters Captain Iplyn Delaford and the Qothic Empire.

  • 06: Burnt Umber

    06: Burnt Umber

    Glass fights a door.

  • 05: Grab n Go

    05: Grab n Go

    Glass gathers her belongings and proceeds to make her way out of the cabin.

  • 04: Look Outside

    04: Look Outside

    As a massive ship approaches, Glass gathers her belongings.

  • 03: Talk to your friend

    03: Talk to your friend

    Glass asks her drunken friend Iron Bottle some questions.

  • 02: Check your Surroundings

    02: Check your Surroundings

    Glass checks for clues in her cabin to jog her memory.

  • 01: Approaching Dawn

    01: Approaching Dawn

    The end of a long voyage, but the beginning of a new life for Glass